I'm a thief!
Why I Download: Confessions of a Music Junkie
by Mike Prevatt
I am a thief because I
acquire music from the Internet. Habitually. Gleefully.
Unapologetically.
I download, I stream, I burn, I rip and I glow. I shuffle
through playlists, scour file sharing engines, peruse Web sites
for music video selections and compile songs for mixes I make for
my friends with less tune-hunting time than I have.
I do it all to find The Song. The One that elevates me when I'm
down or, conversely, compliments the hurt after a rough day. The
One that makes my adrenaline surge, my serotonin flood, my blood
rush to my head. The One that connects me to another person. The
One that connects me to the artist who authored it. The One that
connects me to myself.
And yet, I'm told that by doing so, I am conducting burglary. I
am accused of being unlawful. Unethical. Unloyal to musicians,
even.
Unloyal?
I spend thousands of dollars on prerecorded music every year; I
spend hundreds on concert tickets; and I even spend $13 a month
on satellite radio service. I stomach MTV and broadcast radio.
DVDs? I have almost as many music titles as I do cinematic ones.
Singles? Still buy 'em. Imports? Worth the extra dough. I've even
dabbled with vinyl and I don't even own a turntable.
You could never convince the music business that it's enough.
Hell, you couldn't even convince me that it's enough. I'm
listless and perpetually unfulfilled when it comes to
music.
As a rabid fan, I am always craving music -- new, old and
current. I want to know what people were listening to back in the
day, what they're listening to now and what they'll be listening
to in the future.
I'm not an addict. I just love music. I'm willing to do anything
to get more of it. And in all likelihood, so are you.
You Say You Want a Digital Music Revolution
People like me have been listening to music on the Internet for
more than eight years now. In the mid-'90s, you could find
burgeoning Web sites that featured some sort of musical
demonstration. Some songs played as soon as the homepage came up.
Some could be streamed, where a temporary file is "forgotten" as
soon as it was over (like a radio broadcast online). And some
were available for download, meaning you could save them in your
computer. The song files were typically primitive, but it was
another way to experience music.
Along came the Moving Picture Experts Group, Audio Layer III, or
MP3 for short. In 1997 or so, a couple of college students got a
whiff of the compressed file that could playback songs a couple
notches below compact disc quality, but better than that of
streaming audio. They also discovered an "Amp" engine that could
play the files. They threw a Windows interface on the Amp, called
it WinAmp and began to distribute it on the Net. That's when it
all went downhill. Or uphill, depending on how you look at
it.
In 1998, university students armed with dormitory broadband
(non-dial-up, high-speed) Net access, along with tech-suave geeks
and music fans worldwide, began to acquire copyrighted music
online for their personal WinAmp players. Within one year, MP3
became the standard format for listening to songs on the
Internet, and their distribution over thousands and thousands of
unregulated web sites meant that virtually any song ever recorded
was available. Portable devices, spearheaded by RioPort, allowed
the songs to move from desktop to a mechanism the size of a pack
of cigarettes. People could store their new files on blank discs,
to be read in other people's computers -- or better, they could
decompress the files, save them and play them in certain CD
players. One Web site, MP3.com, a massive community of artists
and computer users willing to share their music, developed
virtual storage lockers for fans and their music.
But that was just the start of what people were already calling
the digital music revolution. In 1999, Shawn Fanning, an
18-year-old Northwestern University dropout, wondered if there
was a way for computer users to easily swap song files online. He
created Napster -- and in early 2000, the file-sharing,
peer-to-peer service revolutionized the music industry forever. A
year after its release, 60 million people downloaded the free
software and adopted it as their one-stop music warehouse.
A kid in Tokyo could have the same music library as one in
Omaha, Neb., with just a few clicks.
This, predictably, didn't sit well with the Big Five labels:
and in 2001 their
lobbying arm, the Recording Industry Association of America
(RIAA), convinced a federal judge to shut Napster down. The
problem? Artists, labels and publishers were not being
compensated by the free trade of song files over the Internet.
Sure, there were several ways to obtain music on the Net -- even
other song-swapping programs like Napster. The inventors of MP3
had made it easy for people to develop programs and software for
it; there was no regulation or encryption that would hinder the
advancement or potential of the technology. But no single entity
had popularized the free distribution of music like Napster. By
temporarily disabling the company/service, now being swallowed up
by BMG, there would be less peer-to-peer downloading, less
copyright infringement and less money loss in the music business.
Right?
Wrong. Bustling during and after Napster's reign were
file-trading services like Gnutella, Grokster, Morpheus, Aimster,
Limewire and KaZaA (which currently boasts 91 million handouts of
its program on CNET's Download.com) -- among others, providing
easy-to-download, easy-to-use technology by which music fans
could swap songs. Though the RIAA has sued nearly all of the
companies behind the aforementioned services, most of them have
done nothing but increase the amount of free music downloading on
the Internet. In 2001 alone, nearly
8 billion song files
were reportedly traded online.
With a number that huge, it's extremely likely either you or
someone close to you obtained a recording online at no
cost.
Too Little, Too Late
While music mavens were gobbling up digital music to our hearts'
content, the music industry literally sat and did nothing. Not
understanding the technology, the impact of an intangible format
such as MP3, the distribution potential online or its own
customers, the Big Five failed to develop their own mechanisms
for marketing and selling music on the web -- and paid for it big
time.
During this year's South By Southwest conference in Austin,
Texas, the head-hung-low industry revealed how the digital music
revolution not only snuck right past it, but robbed it. Last
year, the top 10 bestselling albums -- the bread and butter of
the business, many say -- sold 25 percent less than the year
before. Sales overall were down between 5 and 10 percent,
depending on which statistic you read. And no single album sold
more than 5 million copies.
To add insult to injury, recordable compact discs -- which many
digital music fans use to store MP3s and burned or recorded music
-- outsold prerecorded albums 3-to-1.
Why? The industry refused to give consumers what they
wanted.
For eons, the industry conducted business on its own terms, and
people had to go along with it. This recently included CDs with a
suggested retail price of $18.98, and very little in the way of
digital alternatives. Now that consumers have found a way around
the standard CD format -- and its high cost -- the labels are
scurrying to catch up.
Universal and Sony teamed in 2001 to create Pressplay, which is
one of two high-profile subscription services offering legal
downloads. EMI also joined the service. In addition, MusicNet (or
RealOne) was launched last year by Warner, BMG and EMI -- in
conjunction with RealNetworks -- as another subscription-based
function. These two services took the master recordings of the
labels' music and made them available to computer users. Both
services, which cost about $10 a month, claim that they offer
high-quality music and that the artists get compensated. A
no-lose situation, right?
Wrong. There are several problems with Pressplay and MusicNet --
and it's the music consumers who pay.
First, the Big Five failed to agree on a single service that
would allow all of their music -- 85 percent of the recorded
music out there -- to be accessed. (Big surprise -- they can't
agree on much of anything, really.) So now, music fans must know
the label that released the song they desire in order to download
it, or subscribe to both services. Someone seeking rocker Tom
Petty's "Wildflowers" won't find the song on Pressplay, as he is
signed to Warner; it is only available on MusicNet. Conversely,
you won't spot rapper Jay-Z's recent material on MusicNet, as he
has been linked with Universal since 1997.
Second, the songs are not in MP3 format. You must use their
players to hear the songs. Many of the songs are in streams,
which often come out of speakers in a faded, echoey manner. And
if you download a song, it can never be a permanent part of your
collection. Once you quit the service, the files go along with
your subscription.
Third, there is no unlimited amount of downloads for either
service. In some instances, you can only download two songs from
the same artist during one month. To accrue more download
opportunities, you need to subscribe to premium plans, which come
at a higher monthly rate.
Other ventures, such as Streamwaves, EMusic and Listen.com, are
making inroads with the Big Five to make more music legitimately
available. Listen.com, in fact, recently became the only service
to offer music from all five labels. Sony and Universal are also
facilitating the direct purchase of songs and albums online, from
49 cents a single to $9.99 an album -- clearly a step in the
right direction.
The major flaw with these efforts is they offer no incentive to
the music devotee to pony up the dough. If I've been downloading
some or all of my music for the past year for free, why should I
start paying now?
Been Caught Stealing
Even a hardcore music fan like me knows that downloading music
from KaZaA and the likes is pretty much illegal. Then again, so
are smoking pot and speeding, and some of us think nothing of
committing those crimes. But there's a conscience to acknowledge
when it comes to freely swapping songs online, and it pertains to
the creator of the music. Without the download option, we might
normally buy the physical recording in the store or through
e-commerce means. Then, the artist could theoretically be
compensated for his work.
Downloaders take the musician and his work for granted, but God
forbid anyone should raise hell about the subject. Hard rock act
Metallica tattled on 300,000 Napster users who traded its songs,
and it subsequently suffered massive backlash from its fans and
the media. Michael Greene, president of the Recording Academy,
launched into an outrageous diatribe during this year's Grammy
Awards that called file sharing "the most insidious virus in our
midst" and a "life-and-death issue." The widely ridiculed speech
was rumored to be one reason behind his forced resignation in
April.
Still, one can't ignore the idea of an artist and his need to
make a living.
"I think there's a terrible perception that artists shouldn't do
anything for themselves," says Don Henley, pop musician and
staunch critic of free file trading. "It's almost like there's a
guilt factor that we didn't earn any of this, unlike other
professions. [Some people think] music should be free, and the
people who make it are not supposed to really be in the business
for themselves, or looking out for themselves. They are just
supposed to be providing free entertainment for the rest of the
world."
The arguments among peer-to-peer advocates and users range from
the fair use of recorded material (VHS taping) and the innocence
of KaZaA and the likes in facilitating piracy, to the notion that
users will ultimately support artists they download financially
by purchasing their CDs and attending their concerts. But many in
the industry aren't buying it. They use the decreasing sales
numbers as evidence of their plight. They also point to
mislabeled files, poor recording quality and unreliable service
as reasons to forgo file trading services and opt for
label-sanctioned services like Pressplay, MusicNet, MP3.com (now
owned by Universal) and Listen.com.
The RIAA has long used litigious intimidation to counter what it
sees as widespread piracy. Now, it may seek to punish the real
perpetrators: you and me. Recent developments suggest the labels
are discussing ways to sue file traders -- in particular, those
distributing the highest volume of copyrighted material -- a
tactic they have previously shunned. The threat is clear: Play by
our rules or we'll take your ass to court.
The Defense
For a music fan, the web is a limitless supply of tunes and
resources -- legit or otherwise. In eight minutes, with
high-speed Internet access, you can download KaZaA, figure out
how to work it, and then download -- say -- Dirty Vegas' "Days Go
By." You can visit Launch at Yahoo and watch hundreds of music
videos on authorized streams. You can hear snippets of songs at
Amazon.com, to see if buying a particular album seems worthwhile.
You can preview the yet-to-be-released Flaming Lips album on
MusicNet or a new Red Hot Chili Peppers song on AOL. Or you can
choose a song off Limewire (one of the few Macintosh-friendly
peer-to-peer services), look at whose copy you're downloading and
see if that user has any other selections you might be interested
in.
This phenomenon has commercially aided artists more than the
record labels would like to admit. A few examples:
* In 2000, Brit rock act Radiohead's
Kid A was already
being downloaded from the file swapping services, before it was
released in October. This, despite concerted attempts from the
band's label (Capitol) to keep it out of the public's hands
before release. No matter -- the album, considered to be the
band's most un-mainstream work, sold 200,000 copies in one week,
landing Radiohead its first No. 1 effort and eventually going
platinum.
* Rock band Wilco, after being dumped by Reprise Records in
2001, streams its new work,
Yankee Foxtrot Hotel, online
before it finds a distributor. In April, Nonesuch releases it on
CD, and the critically hailed work is on pace to be the band's
most commercially successful album to date.
* Punk-oriented group the Offspring had the most illegally
downloaded song of 1999 with "Pretty Fly For a White Guy," and
still sold more than 4 million copies of its
Americana
album. Pretty fab for an oft-downloaded band.
Why We Do It
We download because we are tired of radio either not featuring
enough variety or playing too many advertisements. Thanks to the
narrow playlist of media conglomerates like Clear Channel, the
majority of broadcast radio no longer caters to anyone but fans
of top 40. Online we can hear countless unsigned and unbroken
artists; it is there they thrive beyond their hometowns.
We download because MTV and VH1 rarely play videos anymore, and
when they do it's the same label-hyped artists over and over
again. MTV2 has sought to focus on videos and not programming,
but it is not available to the majority of cable subscribers.
Going to Launch, Sputnik7.com or even the artists' web sites can
allow us to see the visual accompaniment of songs from all
genres.
We download because we will not pay $20 for albums that
typically feature one or two songs of quality or appeal. Even
with Best Buy, Wal-Mart and Target pricing albums below $14, and
sometimes as low as $6, there is no way to obtain a fraction of
the music being marketed relentlessly by major labels. And forget
about being offered a decent array of singles, forcing us to fork
over the $20 for the full-length.
It is increasingly hard to find music worth that amount of
money, and the industry is reluctant to accept that.
We download because it is difficult to sympathize with a
business that claims its artists are losing money to the file
sharing phenomenon, and then typically pays them last -- after
the label, the managers, the lawyers, the label's promotion
department and everyone else involved in making and promoting the
record. Artists make little, if any, money from albums unless
they are megasellers. It is through touring and merchandise sales
-- and maybe publishing royalties -- where artists have any hope
of recouping the costs of making an album and earning a living.
Downloads can't infringe upon concerts, radio play and
T-shirts.
We download because the government -- largely uneducated on the
issue of copyright infringement on the Net -- has been slow to
legislate whether we're actually stealing or not, and intervene
on the issue of proper licensing payment.
We download because we love music. We want unlimited music,
which we can use in any way we want, for the least amount of
money. The Internet, right or wrong, provides us with the means
to accomplish that. The white label versions, rarities,
hard-to-find b-sides, out-of-print titles, live performances,
hard-to-find remixes -- they're all floating in the cyber ether,
within grasp at any moment. How do you convince a music junkie to
ignore that?
And we download because for the first time in years, after the
price-gouging and marginalization of the art form we love most by
the music industry, we have something to be excited about. And it
wasn't started by the Big Five -- it was started by music fans
and computer users. We changed the music experience forever.
PageTOP ^
Disclaimer
File sharing: Innocent until proven guilty
An economist says music piracy should be
hurting the recording industry,
but it isn't -- and he doesn't know why.
by Damien Cave
Stan Liebowitz first began to attract
public attention as a debunker of the idea that "network effects"
could lock in winners in specific markets. The networks effects
theory posits that once a certain product gets critical mass,
such as, say, the VHS format or the QWERTY keyboard, it will
remain supreme, even if other products might be demonstrably
superior (such as, some would argue, the Betamax format or the
Dvorak keyboard.) If everybody buys VHS tapes, then the studios
will only release VHS tapes, and everybody will have to buy only
VHS tapes, and so on.
Liebowitz, a professor of managerial economics at the University
of Texas at Dallas, argued, along with his coauthor Stephen
Margolis, that neither the examples nor the theory held water.
Their critique had significant implications, especially when
brought to bear on the Microsoft antitrust trial, since one
argument put forth by the Justice Department was that "network
effects" ensured Microsoft monopoly power.
Liebowitz has consistently criticized the attempt to punish
Microsoft for supposed abuses of monopoly power. Two years ago,
for example, he wrote a 36-page analysis concluding that a
breakup of the software giant would cost U.S. consumers $50
billion over three years. Higher prices, he argued -- charged by
the new companies, and by other competitors -- would be the
result of regulatory intervention.
Now Liebowitz has turned his attention to another hot-button
issue where law and economics intersect: file sharing. It's a
logical step for the professor. He's been following copyright law
and its effects since the 1970s, when audiotapes were being
denounced by the recording industry as tools for theft. On May
15, the Cato Institute published a new paper by Liebowitz,
"Policing Pirates in the Networked Age," that takes a
comprehensive look at the history of the recording industry's
battle with piracy.
In the paper, Liebowitz argues persuasively that record industry
experts failed to prove their assertion that Napster was gutting
industry revenues. But he also argues that eventually, digital
downloading will be a serious threat to those revenues. Both
topics will be part of his upcoming book, "Rethinking the
Networked Economy," due to be published in August. But the
specifics of those arguments may be somewhat altered from their
form in the Cato paper, because when Salon caught up with
Liebowitz, he was reexamining his data and wondering, Why isn't
the record industry hurting more, already?
You point out in your Cato Institute article that throughout
history, new technologies are always seen as a threat to
copyright, but that the fears are always unfounded. Copiers
actually improved the academic journal business; VCRs increased
Hollywood's revenues. Yet, you maintain that peer-to-peer file
sharing will severely damage the record industry. Why are you so
sure that this will happen?
Actually, I'm not sure. It took six months to get [the Cato
piece] out. Now I'm stepping back a bit. In the Cato piece, what
I said was that [file sharing] seems like it should be causing a
lot of harm. But we're not seeing it. The explanation I gave was
that maybe there weren't enough people who owned CD writers
during that period. In order for downloading to really have an
impact on CD sales, it needs to be a substitute for CDs. If file
sharing is not a good substitute, then you can download all you
want and it may be a new form of listening but it may not hurt CD
sales.
The problem is that the number of downloads appears to be larger
than the total number of CDs purchased. Worldwide annual
downloads, according to estimates from places like Webnoize,
would indicate that the number of downloads -- if you assume
there are 10 songs on a CD -- is something like five times the
total number of CDs sold in the U.S. in a year, and
one-and-a-half times the worldwide sales. That's so large that
you have to say: Look, if downloads are substitutes [for CDs] in
any significant way, we should see really big declines -- unless
there's something else going on.
The reason I gave in the paper is that maybe people aren't
shifting their music [from MP3s to CDs]. But I've also seen some
recent numbers on households that have CD writers, and it's
something approaching 30 percent. We should see an impact.
There's a 5 percent decline in CD sales this year, but that's
what you might expect in a recession. So we're still not seeing
much. And what I'm beginning to suggest now is that perhaps
people aren't going to replace the purchase of CDs with these
MP3s.
Why not?
There are a bunch of potential reasons. It may wind up that
people just like to purchase because it's the honest thing to do.
There's another possible explanation though, which is something
that I'm trying to get harder data on. If we had a degree of
copying [now] not that different from in the past, and it's just
switched from audiotapes to downloads, then we may not notice an
impact on CD sales.
But then, there should have been a noticeable impact in the
1970s, when audiocassettes came along. And one of the reasons why
no one has been able to do a good study on that -- the Office of
Technology Assessment tried to do a study on it but they based it
on surveys of users, which are not very useful -- is that it's
very hard to get hard data on CD and record sales. No one was
doing studies like that back then. I've seen some numbers, and
I'm going to go back and take a look, but if there wasn't a major
impact in the 1970s, it may just be that were not going to see
much. It may just be another case of crying wolf.
It sounds like you've changed your mind ...
I try to let data tell me what's actually happening in the
world. And when the theory says one thing and things don't work
that way, then I say something's missing in the theory. A priori,
I had a belief that [file sharing] was different and it was
likely to cause real harm. That's what the Cato piece was
about.
But if a year from now, when the economy picks up, we still
don't see a decline of 15 to 20 percent at least, then file
sharing is having a very small impact, considering how massive
the downloading is. It's not that say, 10 percent of record sales
is a trivial amount of money, but it's not going to be the death
of the record industry.
Are you basing your shift in opinion solely on the lack of
evidence showing damage to sales or is there other empirical
evidence that supports the claim that downloading won't destroy
the industry?
It's mainly the sales. That's where you would look, that's where
there should be clear evidence. If downloading was 10 percent of
CD sales, you can imagine it would be hard to notice because lots
of things buffet the CD market. Is there someone who has a really
hot CD this year? Have tastes changed? Things come and go and
take up people's attention.
But with the amount of downloading as large as it is, if it's
really going to have an impact, it should be pretty obvious. We
have more downloads than legitimate sales; that's a very big
market. You don't need sophisticated analysis to see a 30 percent
drop in CD sales and to say that it wouldn't be due to a minor
recession. And that's the kind of thing you should see if there's
a massive amount of pirating that's much greater than what
existed before.
So far, why do you think people are both purchasing music and
downloading it?
It may be the cost of putting these collections of songs
together. Even though it seems low, it's more effort than the
typical person is willing to go through. That may be what the
salvation of the record industry is -- that it's simply too hard
to do on your own what they do for you.
Do you think that this new download use is likely to become a
new revenue stream, just as videotapes were for Hollywood?
I believe it's more efficient to download music than to go to a
record store. I think that digital products should be sold over
the Net and they're likely to be successful. So I expect that the
buying of records will eventually cease. But the tastes of
consumers are a hard thing to know for sure. They like holding
these things.
What do you make of the subscription services that have been
popping up -- the vast majority of which don't allow for much
flexibility? Are these viable alternatives to the unofficial
file-sharing networks?
Certainly, if they're going to sell music that you can't make
copies of, people aren't likely to pay as much for it. I don't
know that the record companies really understand that. I think
the pricing that they have for these services doesn't make any
sense.
But again, you have to remember that what seems to take a long
time while it's happening, in a historical context can occur very
quickly. Videotapes when they first came out were totally
mispriced. They used to sell them for about $100 because the idea
was, no one really wants to have a library of videotapes. Why
would you watch a movie more than once? The video rental places
were going to be the ones to buy the videotapes, and since they
were going to rent it over and over again, a very high price
should be charged. It was only by accident that the movie
industry discovered that gee, it's a much more elastic demand
than we had thought.
They had a special on one of the big holidays where I think
"E.T." was dropped down to $25 -- no one had ever done anything
like that -- and the sales were just enormous, way beyond
expectations. That's where they learned that if you lower the
price, you can sell a ton of these. And now the revenues from
videotape sales -- not rentals -- are larger than the revenues
from theatrical releases.
Looking back, it appears that it happened quite quickly. But at
the time, there were a couple years where videotape people were
mispricing videotapes. So it wouldn't be surprising if we had
mispricing here as well. They're learning what to do.
There's one other thing that makes it difficult for these
services -- the big retailers. Stores like Best Buy should be
dead set against the major record companies allowing inexpensive
downloads. And it's still the case that almost all the business
that the labels have will be through retailers. So they have the
retailers pushing really hard -- they don't want the major
companies to have affordable downloads and the labels don't want
to alienate the retailers.
So if one of these companies, say PressPlay, really lowered its
price, I presume that some of the major retailers would say,
look, if you're going to charge such low prices, then we're going
to push the other labels who aren't charging such low prices.
We're going to put their CDs in more prominent locations. It will
take a while for retailers to lose their power, and for
legitimate downloading to get big enough. So there are some
things going on that make me think it's going to be while --
maybe a decade -- before we get to reasonable pricing on
downloaded music. But it should clearly be the way to do
it.
At what point does the industry accept the facts that you're
pointing out, and move on?
My experience with the industry is that they'll never accept it
because they never accepted it with any of the other copying
technologies ... I don't think they're going to back off. I'm not
sure they'd believe it if you told them there wasn't any damage,
even if you told them there was a statistical study that
indicates no decrease in sales. What they'd say is, even if there
isn't, let's just be safe.
What would it take for change to occur? Could the artists be a
force for change?
If a couple years go by and the massive copying still continues
while the artists see that it doesn't have a negative impact on
sales -- if that turns out to be the case -- then I suspect that
the level of concern will go down. They'll still talk, the record
industry, but they won't be manic about it. They were concerned
about audiotaping but after a while, they seemed to realize that
it wasn't that bad. But it took them a long time.
Is their energy in fighting file sharing far more intense than
what was expended to fight previous copying technology?
Yes, and you have to remember it's coming from multiple sources
now. In the past, it was really just music. There wasn't a major
concern about videotapes being copied. Now there's a concern even
though it takes forever to download, that you're going to have
movie file sharing. So you have the studios falling in line. And
a lot of artists, in film and music, are more concerned than they
used to be.
And to be honest, it looks like [file sharing] should really
cause problems. I honestly believed it too. If you look at the
logic of it, then you say this one is real, this one should
really do damage. And I'm not willing to say that it's not going
to. But I'm just saying it's beginning to look like a lie.
You also argue that the industry shouldn't have sued Napster.
What should they have done?
They should have tried to negotiate with Napster to try to
change the rules a bit. Number 1, they could have kept a bit of
control over what was happening. They could have done a few
things, like saying in order to download something you have to
upload something. That would more likely make people want to buy
originals. It's a more controllable form than the pure
peer-to-peer without the central server.
Let's talk about digital rights management [DRM]. The idea
behind DRM is that entertainment content will be delivered in a
form that includes copy protection and a payment mechanism. In
your paper, you identify DRM as a possible solution to the online
copyright battle. Do you still stand by that?
Yes, it should still work. I got a lot of hostility to that idea
from people who would normally agree with me. I got a nasty
letter from someone, who said he took a videotape of his
brother's wedding, and then he tried to transfer the sound to the
digital audiotape that he had, and it wouldn't do it. He blamed
DRM for that.
I wrote him back and said, look, be mad at the Digital Home
Recording Act. That's what said you can't record from a digital
source onto a digital audiotape. It has nothing to do with
DRM.
DRM, as I see it, is merely the protection in the software, on a
CD or whatever, that would allow micro-payments. It doesn't do
this yet, but in principle it could. That's what I view as closer
to ideal. They can let you do a lot and you pay a higher price,
or let you do only a little in which case you'd be paying a lower
price. It solves a lot of peculiar economic problems that arise
when you're dealing with intellectual property. If it stopped
copying, if it was fairly effective -- it will never stop all the
hardcore crackers -- then the copyright owners will get a
reasonably good deal and users will get a reasonably good
deal.
The micro-payments idea has been floating around for years and
it's never happened. Why do you think it would work and why
hasn't it worked so far?
I have to believe the computer people who think that DRM is
viable. The micro-payment part is the harder part because the
credit card companies won't accept payments as small as
micro-payments would need to be. If someone can come along who is
able to accept small micro-payments -- one of the credit-card
type companies -- then it could be viable. Right now, that's
probably the biggest impediment: There's a fixed cost for using a
credit card that's bigger than what a lot of these payments would
be.
The idea has caused a fair amount of hysteria in the academic
community, because they think fair use is going to disappear. I
think that's totally not true. Fair use is still there. DRM can't
keep you from reading the material, as long as you pay the price.
Some say, Well, how can you take a paragraph and copy it anymore?
That's what we normally consider to be fair use. But the fact is,
you can still do that. You might not be able to cut and paste but
as long as you can read it, you can type it.
But essentially, you're being forced to pay a company for a
right that's protected in the Constitution ...
That's right. You might have to pay something. But you can
always go to someone that has a legitimate version, or to a
library or something like that. So I don't think it's really
changing fair use. It's what fair use was before the copier. We
certainly had fair use then, so this doesn't kill fair use. It's
just not as easy as it could be but it's not any harder than it
was 30 years ago.
But doesn't DRM limit the incentive to create, by making it
harder for people to create works that derive from copyrighted
creations?
I don't think that all that many people are going to use very
much less. So you pay a little bit of money, which is all it
should cost to get a copy. Academics mainly cite academic stuff
and this usually goes at low prices. Everyone's putting up copies
of their paper before publication for free downloads anyway. When
you talk about quoting people's work, you see a lot more of that
on the academic side. And they're the ones who are upset about
it. There aren't that many novelists who are quoting other
people.
Larry Lessig, Pam Samuelson and other legal scholars argue that
the copyright balance has been shifting in favor of corporations
for decades, with the extension of copyright law's term, the DMCA
and other legislation. They think the balance has been upset so
every issue becomes a vital opportunity to tip the scales back in
the public's favor. Do you think these scholars are misreading
recent copyright history?
While it's true that there's always been a balance, we don't
know if it's been a particularly good or even balance. We really
don't know. There's no empirical work that can tell you whether
copyright is good or bad. It's one of the great problems with
this area of law. And yes, copyright law has changed
tremendously.
But I think there's a bit of hysteria there and part of it is
self-serving. Academics have gotten a bit spoiled. These days
they can copy things easily for free. If they had to pay some
small amount, which is really all we're talking about, they get
upset. I don't see the costs as a major problem.
I view the DMCA as draconian. I'm really quite unhappy about it.
But I'm not unhappy with digital rights management, narrowly
defined to software that keeps you from making copies; that
doesn't extend the length of copyright; and certainly doesn't get
rid of fair use.
What makes you so sure that DRM won't turn off consumers and
make them focus on the rogue file-sharing services?
If it turns off consumers, they'll have to remove it or lower
the price. The people selling these things want to make money,
which means they want to give people whatever it is that they
want to pay the most for. They want to maximize profits and if
they change their product and no one wants to buy it, they'll
change it back in a heartbeat. That's the beauty of the market.
That's why it can't get too far afield. If they get every
consumer mad at them, they'll be in big trouble.
PageTOP ^
Disclaimer
Music in the Age of Free Distribution
MP3 and Society by Kostas Kasaras
This essay is an attempt to
present and critically discuss the phenomenon of music piracy on the
World Wide Web. The main arguments in this paper will try to approach
the phenomenon from two directions. The first one attempts to present
the MP3 phenomenon as a part of the challenges that the music
industry had to face. It is argued that in the past several
technological developments have already challenged the music
industry's status quo in similar ways. The second direction, is
attempting to situate the MP3 phenomenon in its general
technological, economical and political framework. In other words,
the MP3 phenomenon should be examined as a part of the cultural
transformation that the Internet 'explosion' produces on a global
scale.
Contents:
Introduction
The New
Technology
What is the
RIAA?
The Uses of Technology: A
Brief Genealogy of the Mechanically Reproduced Sound
Analysing the MP3
Phenomenon
Conclusion
Introduction
"The cool thing about Napster is that it encourages enthusiasm for
music in a way that the music industry has long forgotten to
do"
Thom Yorke (Radiohead), 10 September 2000.
The topic of this essay is the contemporary
phenomenon of music piracy on Internet. The new computing
technologies have provided to the Net users the opportunity to
download to their personal computers and distribute to the Web, free
musical pieces of art in digital format. This is a result of a
file-compressing technology called MP3, which has made the
transportation of music in the Net very easy.
This piratical distribution of digital music has
produced a great number of arguments around issues related to how art
should be distributed and consumed and the implications that a change
can have to the music industry and the art creation process. In
addition, the MP3 phenomenon is a part of the contemporary
discussions about the ethnographies of the Net and in general about
the impacts that the Internet experience has in modern societies.
The ways that this essay presents the topic is
firstly by explaining what an MP3 file is and by presenting the story
of the two most popular MP3 sites (Napster and mp3.com) and secondly
by following two directions of arguments about the implications of
the phenomenon. The first direction is related to a presentation of
the historical development of the music industry as a result of
several technological inventions (phonograph, radio, transistor,
vinyl, cassette, and MTV). The main intention behind this
presentation is to show the ways that these new technological
developments have shocked the music industry's existing system of
their time, and how they were incorporated by it. In that sense, one
can understand that the MP3 piratical phenomenon is not the first
challenge that the music industry has experienced; many previous
technological developments have challenged its status quo before.
The second direction of arguments is mostly
related to a critical presentation of the implications of MP3 for the
modern musical industry and society in general. Therefore, this essay
is an attempt to present the structure of the first MP3 communities
(although we still do not know much about them), their musical
consumption (as a social phenomenon), and the implications that these
have to music industry. Moreover, this essay is attempting to present
the impacts that the MP3 phenomenon has on artists and on the art
creation process. Finally, the last chapter of this essay examines
the political implications of this phenomenon, as a subversive
political action.
The New Technology
What is MP3?
Before explaining what an MP3 is, a clarification
of modern music technology is useful. Music CDs, tapes, and vinyl
discs reproduce sound through a 'so called' analogue format. This
means - simply - that various devices can play music by reading
physical bumps or grooves of the surface of the media. In contrast,
computers reproduce music by using a digital format. This is a
technology that converts these bumps or grooves into number
combinations, called algorithms, which the computer translates into
sound waves (called WAV files). These algorithmic files have the
disadvantage that they take a large amount of space, making storage
and transfer difficult. The solution to these problems has come in
the creation of MP3.
The acronym MP3 is derived from the group that
discovered it. The Moving Picture Experts Group was based in the
Fraunhofer Institute for Integrated Circuits in Germany and its
purpose, which started in 1987, was to create a high quality, low
memory music file. They knew that the human ear cannot hear all the
frequencies that a WAV file has, so they decided to eliminate all
those sound frequencies that a human ear fails to pick up, thus
reducing file size. A WAV can be compressed to 1/22nd the size of the
original by using MP3; as a consequence it can be transferable and
easier to store. Does this reduction in size affect the quality of a
MP3 sound file?
A MP3 file is a satisfactory reproduction of a WAV
file as long as it is not reduced to its minimum of 1/22nd its
original size. In this case it loses a noticeable amount of sound
quality. By reducing the file only to one-tenth of its original size,
the resultant sound quality appears to be unaffected. Consequently,
an MP3 file is what researchers were looking for, since it requires
less storage and memory, is an easy transferable file and has the
sound quality of a full WAV file. In other words, as Jon Cooper and
Daniel M. Harrison note,
"a telephone modem (56K) can transfer one 4,8-minute song in about
11 minutes, a cable modem can transfer one in 48 seconds, and
faster links make transfer time almost a non issue entirely ...
[while] with the rise of commodity hard drives, storing huge
amounts of MP3 files is extremely efficient and affordable".
In addition, the most important advantage is that
the change from a WAV to MP3 is completely inexpensive.
Internet users adopted this new technology and
started using MP3 for their favourite music files. Thousands of
personal MP3 Web pages have been developed during the last three
years and the amounts of Web searches for "MP3" have exploded into
unbelievable numbers.
"One company that keeps track of cyber-traffic reports that MP3 has
just surpassed the word 'sex' as the most popular search category
on the Internet".
Anyone, anywhere in the world with access to the
Internet can log on the World Wide Web, visit respective Web sites
and download for free into their personal computer music they like.
Moreover, with the appropriate devices - CD recorders or MP3 players
- they can transform these digital files to 'real' analogue ones.
One could argue that apart from changes in music
distribution, MP3 has also produced a change in the ways that modern
fans of music perceive a musical piece of art. As noted earlier, the
digital reproduction of music transforms analogue formats to
algorithms that are translated to sound. In other words, physical
objects (CDs, tapes and vinyl) are replaced by computer bits that are
stored in the storage devices of music fans, who seem to experience a
different 'first approach' to musical expression. The lack of
physical contact with an 'original' copy creates new ways of
understanding music and new types of relationships between the
consumer and the product. Similar to the change that music fans
experienced when compact discs replaced vinyl, MP3 has changed
concepts of ownership and even the idea of the musical piece of art
as a whole. Consumers once upon a time had a sensation of
"physically" owning music after every purchase, owning a container in
which they they valued features of the physical container like an
album cover and its artwork. These experiences are changing with MP3,
and are characterised possibly by a more direct relationship with the
sound experience than ever before. One could claim that the notion of
originality has been replaced by the need for affluence with digital
music.
Consequently, one could argue that this new
technology, and generally the facilities that computers provide,
produce several new conditions for the 'music world' related to
distribution, consumption, copyright and art creation. But the new
computing achievements - which some call a 'digital revolution' - are
not only affecting the 'music world' but also many other part of
modern society and everyday life. Perhaps we should regard the MP3
phenomenon as just one example of this 'digital revolution', which
has made a strong impact on just one part of modern society - the
'music world'.
Taking everything into account, one could claim
that MP3 technology shocked the traditional 'music world'. This
aspect of the 'digital revolution' was unanticipated by the music
industry. Changes in music consuming behaviour were not the result of
the appearance of personal sites and the exchange of MP3 files as
attachments in e-mail. Everything changed after the development of
MP3 sites based in the idea of 'file sharing', like Napster and
mp3.com.
The Story of Napster and mp3.com
In 1999, Shawn Fanning, a student at Northeastern
University, created a MP3 Web site that was unlike all other existing
sites at the time. It did not provide access to music files to
download, but instead was a file sharing system. His server used a
software program, called Napster, which allowed visitors to access
music by using a direct file transfer. Any visitor could obtain the
Napster software by visiting his site, and then see what kinds of
music was available by typing in a song title or thename of an
artist. The server would then link one Napster user to another
Napster user who actually has a specific song on their computer.
For the traditional music industry, Napster made
music piracy on the Web a mass phenomenon, for in just a few months
Napster acquired an astonishing number of users.
"Napster has unleashed the music nerd in a supposed 65 million
users. With an incredible 300,000 new users signing on everyday,
Napster became the biggest single user-community the Internet has
ever seen in its sort and surprising life".
Music fans became excited by this new way of music
distribution, because most popular music was readily available and
"using Napster was easier than going to record store, and easier than
ordering records on-line".
Another popular MP3 site, with a different
function than Napster, is mp3.com. Created by 31-year-old Michael
Robertson, it "works for a higher purpose [...] We are providing
artists with an option besides the traditional industry route-an
avenue in which they have control of their destiny and keep ownership
of their work". In mp3.com when artists sign up, they agree to give a
free download of their work for visitors to the site. When Web
visitors decide to purchase an entire CD, mp3.com delivers it to
their homes. "The artist sets the price of the CD, gets 50% of the
retail price on every sale, and keeps full control of the master
recording. Thanks to the free songs, Robertson has built one of the
most popular sites on the Web, with 250,000 visitors a day".
Apart from its alternative solution for music
distribution to artists and music fans, mp3.com also had another
function for successful artists. If visitors could prove that they
own the album of a specific artist, by putting a specific compact
disc in their CD-ROM drive, they could download any song they liked
from this album. This might sounds pointless, but anyone could borrow
the relative album and then download it for free; and many took
advantage of this opportunity. This was one of the best ways for
Michael Robertson to advertise his site's artists, since he promoted
them by taking advantage of the fame of other artists. Therefore, if
any visitor wanted to download songs from say the new Pink Floyd
album, they could also download for free the samplers of artists that
belonged to mp3.com.
The incredible number of Napster and mp3.com users
and the creation of many similar sites resulted in an immediate
reaction by the music industry. Their fear that customers would stop
purchasing compact discs, because their content was free on the Web,
united the five major companies in the music business - Sony,
Universal, EMI, Warner, and BMG - under the same goal: to legally
fight against piratical musical distribution and especially against
Napster and mp3.com. Toward this legal action many popular artists
were supportive - like Metallica or Elton John and Madonna - while
many others were against the legal fight - for example, Radiohead,
Public Enemy, U2, Prince and Neil Young. Metallica in fact started
legal proceedings while in contrast Radiohead, Public Enemy and
Prince were among the first popular artists that elected to
distribute their new albums on the Web.
The legal action against Napster and mp3.com,
started at the end of 1999 by Metallica and the Recording Industry
Association of America (RIAA). Nearly two years later, the music
industry and music fans all around the globe are still waiting for
the end of the story. Reactions to the legal battles during this
period were many and varied. Some demonstrated their disapproval
towards restrictions on Napster by hacking into several American
governmental Web pages or by sending thousands of e-mails to several
American Senators. Also, many Web sites - like BoycottMetallica.com
or PayLars.com - were created by MP3 fans to ridicule those artists
that fought Napster and mp3.com. Moreover, the MP3 'hysteria' also
led to political reactions after the German government discovered
some Nazi tracks that were exchanged on the Web . Another example is
the sudden police invasion into the homes of MP3 users in Belgium.
Significantly, the 'Napster and mp3.com case' was one of the
questions addressed to the two American presidential candidates, Al
Gore and George Bush, during their pre-electoral political debates.
"Orrin Hatch, the usually staid, conservative senator from the Mormon
homeland of Utah, suddenly got Napster fever and began to make
appearances with the golden boy (Shawn Fanning)" certainly indicates
the popularity of the MP3 phenomenon. Much of the academic world and
famous institutions - like MIT, Stanford and the University of South
California - placed themselves against restrictions by allowing their
students to download and exchange MP3 filess until (at least) the end
of legal action.
In spite of the legal actions, the music industry
is facing a new reality that is difficult to control, challenging
many of the principles of the existing system. The 'MP3 storm' has
already produced a major crisis related to producing, reproducing and
distributing music. As Clay Shirky noted:
"The economics of the Internet are pressing with irresistible force
not just against business models that treat music as intellectual
property but against the legal structure of intellectual property
itself. The big question is not whether Napster will win or lose on
appeal. It is whether the current legal structure regarding
copyright will hold".
It is obvious that the MP3 reality is testing the
entire system, including artists, the music industry, consumers and
their relations. But - as history has shown - this is not the first
time that technology is changing or threatening these relationships.
We will now try to make a brief genealogy of the ways in which new
technologies 'shocked' traditional relationships, confronting
existing systems and influencing notions of intellectual property.
Edited from the website Consumers against
the RIAA
Please note that this story was written
by Consumers against the RIAA and was not written by chazzsongs
and the views and opinions expressed in this story may not
necessarily be shared, nor endorsed, by chazzsongs.
See »» Disclaimer
What is the RIAA and what does it stand for?
The Recording Industry Association of America
is an oligopoly of the five biggest record companies in the
world. These companies are Universal Music, Sony Music, Warner
Music, EMI Music, and BMG Music. If you've ever
purchased a pre-recorded cassette tape or CD, chances are 99 to 1
it was released by one of these five companies under one of their
hundreds of record labels. See »»» here
The RIAA is similar to a killer octopus whose
tentacles are always reaching out for prey. The prey would be us,
the music fans, and even the recording artists themselves. The
RIAA is committed to preventing any independent label from
gaining a foothold in the industry. This is how they can team up
with music retailers to fix the artificially high price of CDs.
It also allows them to maintain a chokehold on the songs that get
on radio stations' play lists. They pretty much decide which CDs
are heavily promoted in retail stores and which music videos go
in heavy rotation on the video music TV channels. In other words,
the RIAA have taken it upon themselves to decide what type of
music we listen to and buy.
How are artists and consumers victimized by the RIAA?
The RIAA is similar to any other business in
that its main objective is to make a profit, but something went
really wrong with the music retail business, especially after the
vinyl format was abandoned and replaced by compact discs. CDs are
more durable than vinyl and they cost significantly less to
produce, so why then has the price of record albums almost
doubled since the switch to CDs was made? The RIAA claims
operation costs such as production, marketing and shipping add
significantly to the cost of the end product.
This does not seem correct, because record
companies do not pay much in out of pocket expenses at all. If
you're an unknown artist, you usually get a pretty bad recording
contract, one that earns you about 35 cents for each CD sold. A
big-name act can use their name and former sales record as
leverage to negotiate a better deal for about $1.00 to maybe
$2.00 per CD sold. Retailers tag on their inventory/overhead
costs which is maybe $2.00 to $3.00 per CD. A mass manufactured
CD costs only about 30 to 40 cents. What then happens to the rest
of the money you pay when you buy a CD?
Just about all of it goes into the record
companies' pockets as profit!
A big chunk of it pays the enormous salaries
of record company executives. These people are well-known in New
York and LA for their bleached-teeth smiles and $100,000 cars
even though they contribute zero to the creative process. And
they don't care much about promoting the careers of the artists
because as soon as the CD sales drop off they dump the artist and
begin searching for the next big act or single hit.
Nearly all the promotions costs are deducted
from the artist's royalty checks. These include the cost of
touring, the cost of costumes, makeup, and photography; the cost
of studio time, the cost of the studio engineers, the musicians'
salaries, the cost of making music videos, the cost of background
dancers, the cost of the stage crew, the cost of the sound techs,
the cost of the clean-up crew... The artistes collect only what's
left over after everybody else has been paid. That's how the
music business works. Many new artists don't fully understand
this and that's how some of them end up near broke even after
selling hundreds of thousands or millions of CDs. Remember the
story about the female hit group, TLC? After all their hit
singles, they were broke.
Music buyers also get screwed in that most CDs
cost between $17.00 and $20.00 although they contain only one or
two good songs and a bunch of filler songs.
The RIAA's strict copyright policy
No one rips off the artists more than the
record companies. The RIAA has a strict policy on the ownership
of copyright music. This means once they release an artiste's
music on one of their labels, they automatically become the
copyright owners of the recorded masters. Years from the date of
the original release they can re-release the tracks or license
them for use in advertisements or for other purposes, and
although the composers receive chump change royalties the
original musicians and vocalists never see another penny. In
other words, again, nearly all the profit goes to the record
company.
The advent of peer-to-peer file sharing.
Technology is truly a wonderful thing, because
it brought us a new way to get the music we want without taking
out a second mortgage on the house. It caught the RIAA's
attention because, for the first time in history, technology
threatened to make the RIAA a redundant organization. Music fans
can upload and download MP3 files without any interference or
control from the RIAA, and this really threatens the record
companies' future.
Napster was the biggest and most successful
place to do this on the Internet, but naturally, the RIAA shut it
down. The really good thing about Napster is it proves the
recording industry to be obsolete!
Also think about this, you don't get to sample
the songs on a music CD before you buy it. And, if after you buy
it and take it home you find that most of the songs are garbage,
good luck to you for trying to get your money back. Retailers
have an RIAA-backed policy that they will exchange opened CDs
only if they are physically defective, and they will only
exchange the title you bought for another CD of the exact same
title. The reason they claim is that once the package is opened
they can't guarantee that you didn't make a copy of it so it's a
protection for them. What this really means is that once you hand
over your money for a CD, if you open it and play it and find
that you don't like the songs you're stuck with it anyway. Once
the RIAA collects your money, they will not give it back, and
there's not one thing you can do about it.
End of report from Consumers against the
RIAA
The Uses of Technology: A Brief
Genealogy of the Mechanically Reproduced Sound
The Beginning of a New Industry
The evolution of the music industry has been
deeply influenced by the developments in technology. One could argue
that technology has been many times a challenge for existing modes of
cultural production, its economic relationships, and the law. New
technologies often find existing relationships unprepared for
changes, so technology becomes the vehicle for transformation and
further development of existing relations. Uusually the first
reaction is an attempt to incorporate new developments into an
existing framework and then to use them for profitable purposes. For
example, look at the impact of Johann Gutenberg's invention in the
15th century.
Gutenberg's movable type created in one sense the
foundation for the modern music industry. As Russell Sanjek argues,
the "[c]ontrol of the duplicating process had moved from the hands of
church into those of the entrepreneur. Literature was becoming
secularised to meet the demands of its new audience, and music too,
would soon be laicised as its principal patron, the church was
replaced by the public consumer". The development of typography
altered social relations of the time, and led to new ways of
distributing knowledge and arts. As Garofalo writes:
"In the mercantile economy, the dependency of feudal relations and
the elitism of the patronage system were gradually replaced by the
relative democracy of the marketplace ... Slowly a pan-European
body of literary and musical works appeared. As the financial
interests of merchant bookseller-publishers expanded, they began to
join forces to lobby for legal protection".
Therefore, the development of the market economy
created new economic interests and new ethics about the value of a
work of art and the protection of intellectual property.
Britain created one of earliest copyright laws in
1710, the Statute of Anne, which became the basis of every
intellectual law that followed in England and in international level.
Since this beginning, legal issues have addressed the division of
profit between artist and distributor. As Garofalo argues, despite
that "the law included an author's copyright and protections for
consumers (by limiting the term of copyright and creating a 'public
domain'), it clearly favoured the stationer's guild ... In this
reciprocal arrangement, booksellers fared considerably better than
authors or composers". These fundamental policies continue even
today, protecting the artist by ensuring at least a minimum payment
for his work.
Mechanical reproductions of art and information
challenged existing systems and their economic interests. After
Gutenberg, a number of inventions followed, each in their own
'shocking' traditions of producing and distributing knowledge and
art. With the first International agreement on copyright in 1886
(known as the Berne Convention), existing system for the organization
and distribution of information organised the means to protect their
interests at an international level. Therefore, every subsequent
'invention' faced a well organised system that fought changes in the
status quo, often by amendments to the Berne Convention or by legal
actions at various levels in different states.
One indeed could argue that the technological
achievements of the last 100 years ultimately did little to challenge
existing systems, but instead only reinforced them. The invention of
sound recordings, for example the phonograph, created the music
industry, as we know it. The response of the music industry over time
to new technologies supports the notion that technologies reinforce,
rather than radically alter, existing systems of information creation
and distribution.
The Gramophone and the First Steps of the Music Industry
Thomas Edison's phonograph - or 'talking machine'
- was simply a new device for the office that could provide
assistance with stenography, teaching elocution, and other mundane
chores. Edison used musicians and singers in public demonstrations,
but never envisioned an industry based solely on music. He always
claimed that his phonograph was just "a mere toy, which had no
commercial value".
It was the gramophone, not the phonograph, that
brought the music industry into existence. Invented by Emile
Berliner, he immediately realised the possibilities for a new niche.
"At its first demonstration in 1888, Berliner prophesied the ability
to make an unlimited number of copies from a single master, the
development of a mass-scale home-entertainment market for recorded
music, and a system of royalty payments to artists derived from the
sale of disks". Berliner's company - the Talking Machine Company - in
1901 became a leading force in the music business in the United
States and a threat to the traditional entertainment business. As
Martin explains, "the threat that this [recording industry] posed was
soon apparent to piano-makers and retailers, music teachers, sheet
music publishers, music hall and vaudeville artists, proprietors and
so on".
Berliner's business plan was based on growth in
two areas. First, on the practical side, the basic technology had to
evolve to be easy to use and inexpensive to the consumer and
profitable to the Company. Second, new musicians and music had to be
discovered, and demand for that music had to be generated to sell
gramophones and related technologies. Emile Berliner managed to
succeed in both. He created the 78 RPM discs that were the industry
standard until 1948 (the 33-1/3 RPM disc appeared in 1948, and the 45
RPM disc was first available in 1949). Berliner hired Fred Gaisberg
to find new talent and make them more widely known through the
recording medium. Consequently, Berliner's plans paid off, and soon
the music industry expanded, since many others followed his strategy.
From this point and afterwards, the recording industry has continued
'using' recording directors and talent scouts (like Berliner did when
he hired Fred Gaisberg) to promote its business and has also started
producing both the music hardware (in this case the phonograph) and
the software (the gramophone records). Until the new directions that
Berliner created, the record-making activities were just an aspect of
their marketing of record players and not a separate commodity.
It is interesting to note that since its very
beginning the main source of income for the recording industry was
derived from popular music rather than classical music. As Garofalo
claims, "the record companies were slow to learn the cultural lesson
that while the European classics brought prestige to their labels,
the steady income - indeed, the future of the recording industry -
was tied more to popular appetites".
One could argue that, like every other successful
business, the music industry had to follow and at the same time
reinforce the public's tastes. However, a new (for the time)
technological development - radio - would prevent this market from
expanding and it would force the recording industry into its first
decline. In the same way that recording techniques threatened the
entertainment business of the nineteenth century, they were
themselves challenged by the development of radio and its
consequences.
The 'Magic' of Radio
The early years
The historical development of radio is of great
importance in modern history. Beginning in the last decade of the
nineteenth century, as "one of those developments that clearly
resulted from an international process of shared knowledge", radio
became one of the most important ways for national and international
information and communication. Radio's connection to politics and
governmental decisions was very strong - even in the U.S. (where most
of radio stations were private) and in Britain (the BBC was in
principle independent. Radio was very important politically from its
very beginning, and until the growth of television as a popular
medium, it had probably the most dominant position in modern
society.
Although the first years after the First World War
were characterised by a steady growth of the music industry, the late
years of the 1920s and the early 1930s brought a decline. The main
reasons were the economic crash of 1929 and the development of radio.
On the one hand, the economic crisis had a deep impact on consumer's
attitudes, especially a new product. Radio made music reproduction
available in homes at a much lower cost so as a consequence radios
replaced record players. People could listen to music in their
private spaces without having to purchase it. At this point the
consuming custom of 'possessing music' - owning a recording - was
'immature' so the market declined. Radio was also not yet tied to the
kinds of products that the music industry was marketing. As Simon
Frith argues:
"By 1926 RCA was networking shows via its National Broadcasting
Company. There was, too, an early broadcasting emphasis on 'potted
palm music' (to attract relatively affluent and respectable
listeners) which meant that while radio did 'kill' record sales it
also left pockets of taste unsatisfied. Early radio stations were
not interested in lav audiences, for example, and so the market for
jazz and blacks records became, relatively, much more significant".
However, new marketing efforts were responsible
for change in the music industry in the late 1930s. The installation
of jukeboxes in thousands of bars and saloons became one of the best
ways for the industry to promote and advertise its commodities and
mold tastes. The second practice was related to what was called the
'star system'. As Simon Frith writes, "companies became less
concerned to exploit big stage names [film stars], and more
interested in building stars from scratch, as recording stars. They
became less concerned to service an existing public taste than to
create new tastes, to manipulate demand". In addition, radio and the
industry tried to coordinate their efforts, with radio continuously
promoting music 'stars' and their albums.
Changes in the copyright laws
At the same time, copyright changed to prevent
illegal public performances. The impressive popularity of radio and
jukeboxes became another profitable source of income for the music
industry, thanks to royalties for every public performance of music.
Garofalo notes that:
"While both the USA and British revisions added mechanically rights
to already existing performing rights, enabling publishers to
extend their reach to the new medium, the British law also included
language that was later used to argue for an additional right,
referred to somewhat confusingly as 'performance right'…The
performance right allows the record company to recover a royalty
when the record is used for a public performance, as in a juke-box
or the radio".
The music industry grew and became more profitable
than ever as radio was becoming increasingly popular. Several new
radio shows were very important commercially like Your Hit
Parade on NBC, which tapped into audience responses for
programming decisions. This system was very crucial for marketing
decisions in the music industry.
This 'well-balanced' system experienced a 'shock'
with new technological developments - long-play records (33 and 45
RPM), television, transistor radios, and tape - that in turn promoted
new cultural realities, rock and roll.
Music industry and radio: the long-play records
(33-rpm and 45-rpm) and the transistor
Two of the most important inventions in the music
industry were the transistor and the 'long-playing' 33 and 45 RPM
(LP) records. Both were developed in 1948, and changed the musical
experience of their time completely.
The transistor was introduced by U.S.-based Bell
Telephone. It was a 'revolutionary' machine in its time, because it
could reproduce an improved quality of sound compared to older,
tube-based radios and it was much smaller, required less power, and
was more durable. Moreover, its cheap price made it extremely popular
and as a consequence promoted music in astonishing ways.
Consequently, it was a matter of time before the old technology was
replaced by mechanically reproduced music - because of the invention
of the transistor - to create new realities for the music
industry.
The invention of the gramophone made it possible
for consumers to own recordings but they were still expensive and
fragile. Early tape recordings were not easily marketable because
they were also very expensive. So, when a team of scientists at CBS
labs invented 'high fidelity' or 'long-playing' 33 and 45 RPM (LP)
records, it was an incredible breakthrough, because of their lower
cost, great durability, and improved sound quality.
The combination of the transistor and the
long-playing records was the greatest achievement in the history of
the musical industry, because music as a commodity could easily enter
anyone's home. Thse new developments were met with great enthusiasm
and the music industry experienced unprecedented expansion. In
addition, musicians were profiting from these changes, since their
music was reaching ever growing audiences. The music industry was
safe from any type of piracy, since there was no other way to
reproduce music, except via radio. But challenges were on the horizon
for this profitable situation.
The Music industry in danger: cassettes, tapes and MTV
The introduction of cassette-tape brought many new
consumers to the music industry. It was an invention that was aimed
at bringing music into one of the places that consumers spent many
hours - the car. But the consumer was not just seeking music for
private consumption; comsumers were also looking for the least
expensive way to acquire a product.
As Garofalo argues, the cassette technology may
have enabled the transnational music industry to penetrate remote
corners of the globe, but it was also responsible for the industry's
two main financial headaches of the 1980's - piracy and home-taping.
Tape technology is portable and recordable, and is one of the easiest
ways to duplicate, produce and distribute music. This technology
emerged as a major threat to the music industry. The industry
responded by finding a way to profit from this technological
development.
As Clay Shirky argues in the review of Sonic
Boom: MP3, Napster and the New Pioneers of Music, the fight over
Napster is not just about revenues and profits. It is also about
control and the resistance of some labels resistance to outsiders.
The development of music videos and the creation of MTV in the 1980s
cemented this attitude by the major labels. MTV provided music with
direct influence of the top recording companies and was extremely
popular and profitable. In addition, "MTV's dominance forced the
music companies to shoulder the expense of video production and then
pay MTV to air the videos". The music industry was determined to
never let anything like that ever happen again to their business.
Analysing the MP3 Phenomenon
An Internet experience
The MP3 phenomenon - as a crucial contemporary
issue for the music industry - is an example of the effect of the
World Wide Web on the structure of global society. To understand and
analyse the challenges of MP3, it is really important to 'place' this
reality in its technological and social framework. As a beginning it
is important to place MP3 in the context of the Internet phenomenon,
its political consequences and its capabilities as medium.
The World Wide Web, was developed and achieved its
popularity in the last decade of the twentieth century in a specific
ideologically structured historical moment. As Jon Stratton notes,
the World Wide Web is an ideologically constructed 'tool' for modern
economies and politics, born from an idea that the Internet provides
fast - almost immediate - exchange of goods - capital, information,
products - with a minimum of barriers. Therefore, new media are more
related to the circulation of goods as well as information:
"The reification of money, like that of information, leads us back
to the reconstitution of communication media as transport systems.
These new commodities are being transported through a hyperspace in
which distance does not exist, and place and extension are replaced
by pure movement".
This new direction of modern capitalism was
certainly anticipated. David Harvey, for example, imagined the
qualitative transformation of modern capitalism thanks in part to
global communicational systems and global markets. So we can view the
Internet as a modern sophisticated system - created in a strong
ideological framework - that transcends national borders and
accelerates cultural and economical globalisation.
The global response to the Internet has been
remarkable. What has made this technological transformation so
different from all previous technological "revolutions" is the
Internet's fundamental provision of interactivity. This interactivity
allows for the free expression of ideas and opinions which at times
are in conflict with more traditional views.
Hence the Internet supports open access and free
communication but as a result there may be conflicts with the social
and moral beliefs of some of its users. For example:
"As the text currently stands, it is impossible that a school
student in one country downloading music files from a server
located in a second country could be extradited - at the request of
a third country - and thrown into jail. A French citizen resident
in the United Kingdom has already spent several months in prison
for having commercially hosted, on a server run by an American
company, pornographic images that were legal in both France and the
USA but illegal in Britain".
To put it another way, if copyright laws are
ignored in one place in the globe by freely distributing MP3 music in
a state where laws regarding piracy are not well formed or not
strictly enforced, it is difficult for parties in other states to
stop this sort of distribution. In addition, the large volume of
traffic on the Internet makes it exceedlingly difficult to track
messages and files over time and space.
Given that there are thousands of MP3 sites around
the world, with a vast array of musical resources, visited by
millions, there is a new social reality of individuals organising
themselves - and their musical passions - by developing relationships
in different MP3 communities.
MP3 communities
These MP3 communities are virtual communities but
what is exactly a 'virtual community'? Derek Foster explains:
"The Internet, for our purposes, provides a technological
infrastructure for computer-mediated communication (CMC) across
both time and space. The conceptual space in which this
communication occurs is referred to as cyberspace, an environment
in which face-to-face communication is impossible. A form of
virtual co-presence, however, is established as a result of
individuals' electronic interactions not being restricted by
traditional boundaries of time and space: this is the basis of what
is commonly referred to as 'virtual community'".
This social interaction is personal yet physically
distant. Traditional sources of identity - like those of the
'neighbourhood', local communities, and the nation-state - are
transformed into new intermediated social groups. MP3 communities are
like other virtual communities, with a focus on music. Millions of
sites are dedicated to specific artists or music styles, with fans
from every part of the globe. The Internet provides a vehicle for
music lovers with the same cultural capital to 'meet' each other,
organise themselves into specific communities and exchange their
favourite songs.
These communities use several new technologies to
communicate and have their own language and terminology (in English).
This language is evident in chat rooms:
"Serves as the focal point for the audio piracy subculture. It is
the electronic common ground to which all pirates return, and in
which primary contacts are made and relationships formed. Each user
selects a nickname (or 'nick') such as '_sub-bass', 'niceGuy' or
'BiGFiSH' to signify themselves. By selecting and joining a
'channel' from a larger set of alternative channels with varying
access rituals, audio pirates come to be categorised by musical
genre, type of computer connection, sort of pirate group and other
social attributes".
Within these communities, status is affected by a
variety of factors, such as connectivity, size and relevance of
personal archives of music, behaviour, and tenure. But the most
important characteristic of these communities is their attitude
towards copyright. For many, copyright is simply irrelevant:
"Copyright law does not interest me. It does not pertain to my
existence in any way, because it never could affect me. I buy the
software I use for business and steal the software I use for
pleasure. I buy CDs that I want to listen to, but I download MP3
files of music that I do not think is worth buying or that I can
not find in reasonable price. It is not like I can get caught, so
why not?.
These communities are new social-virtual
phenomena. Even though they have only existed for a short period of
time, further analysis would prove fruitful.
Has the music industry really lost out?
The music industry today is an 'oligarchical'
organised business with over 70 percent of the global market
controlled by five major corporations. The possibilities for
newcomers in the business are few. MP3 was so undesirable because it
represented an application of technology unanticipated by the
industry. Given the industry's history of taking advantage of new
technologies, how will it use the Internet?
The future of the business is closely related to
computer technology and the World Wide Web. The Internet provides
opportunities to expand markets, transport goods more easily and
hence increase sales, and consequently provide for more profitable
results. New computing developments and environments will make the
consumption of music easier than ever while at the same providing
products of a much higher quality:
"Systems are being put in place in stores to allow music (be it
entire albums or individuals songs) to be downloaded and burned to
CD, DVD or minidisk. Sony, for instance, is making nearly 4,000
titles from its back catalogue available in this fashion, including
many out-of-print titles ... Sony's agreement with
Digital-On-Demand provides a means by which entire albums or
individual songs can be downloaded and burned onto a 'custom' CD
for the consumer in a retail store ... We may witness a change in
development of albums, as a result, and potentially a resurgence in
the notion of a 'single', insofar as consumers may choose to
purchase individual songs on a custom 'mix' CD of their own
making".
Certainly MP3 and especially Napster shocked the
music industry by producing new ways of distributing and consuming
music. But this shock provided the industry with a new direction and
new purpose, to make new products available in ways that there
undreamed of a decade ago. EMI executive Ted Cohen recognized
this:
"Napster is a pretty cool thing ... I think it is one of the
coolest things to come around. I also thought the moment I show it
'My God! This could destroy the whole business' ... How do you take
something like this and turn it into something that the industry
really could use?".
Napster forced the music industry to rethink its
marketing policies - improving its views of consumers, their
consumption patterns and their use of free time:
"Marked differentiations such as those of A and B films, or of
stories in magazines in different price ranges, depend not so much
on subject matter as on classifying, organising, and labelling
consumers ... The public is catered for with a hierarchical range
of mass produced products of varying quality, thus advancing the
rule of complete quantification ... Consumers appear as statistics
on research organisation charts, and are divided by income groups
into red, green, and black areas; the technique is that used for
any type of propaganda".
The use of a Napster-like program could
potentially provide this sort of information in great detail. Beyond
marketing and data collection, one could argue that the greatest
contribution of Napster was as a new form of advertising for the
music industry. Napster 'functioned' in many cases as the first,
easily accessible album sampler for the consumer. In terms of
political economy, Napster became a way of increasing overall demand
for music. In turn, increasing demand usually lowers prices when the
producer has the capability to do so. In this case, the music
industry can take advantage of technologies to lower the cost per
unit impressively.
Napster induced major changes in the musical
industry, such as the invention of sites like MusicNet.com and
PressPlay.com. It had little negative effect on record sales. Napster
was not directly connected to a loss of profits; instead it was an
'ethical' issue for the music industry. Could music really be
free?
Consuming digital music
The astonishing popularity of a number of MP3
sites indicates that popular music has experienced a fascinating
change in demand and consumption. What has changed? Technology?
Economics? or something else?
If we agree that advertising creates new needs, we
can view MP3 as a special kind of advertising on a global scale for
the music industry. It created many new consumers and convinced
existing ones to purchased music in traditional formats. MP3
consumers download music with an educational purpose, to learn about
recent developments in music, in order to evaluate products and make
appropriate consuming decisions. eventually buy the original albums.
As Wilfred Dolfsma argued "as long as traditional record companies
are able to supply physical goods with authentic appeal, sales will
not dwindle because digital music will not completely substitute
traditional forms". The fetish character of the original continues to
exist for consumers; digital copies are not immediate replacements
for it.
We also need to consider the new kinds of
interpersonal roles that are evolving on the Internet. Virtual
interaction provides opportunities for many to re-assert their entity
into a space with different rules than the 'real world'. The
anonymity of this interactivity provides weapons for one to
masquerade, to ridicule, or to develop subversive behaviour. Some
become music pirates just to do something illegal, something
different. So we could argue that new forms of consumption have been
created that have different characteristics; they are based on
interaction and this means that they are dialectical, non-passive,
and complex. Yet, little objective information is available about
these new forms of consumption.
Artists
Technological developments have radically changed
the entire process of creating music. Artists today can record their
music in high quality digital audio, press their CDs and print colour
inserts, all inside their own home. They can also work with other
musicians from around the globe just by using the Web.
Probably the most important effect of new
technologies has been, and will continue to be, in music
distribution. Artists are increasingly taking control of the
distribution of their own music, rather than turn over their music
and rights to the industry The artist now has the opportunity to
account for profits without 'middleman' costs. Most importantly, the
artist is free of restrictions that the music industry often set, and
consequently become more creative. It is - in other words - what Dave
Steward of the band 'Eurythmics' claimed, "[Napster] makes artists
ask why they are not in control of what they are doing. Artists of
any worth of strength will rise up and take control of the
situation".
New technologies provide the 'weapons' for artists
to fight and regain creative control over the content. This freedom
also allows artists to control their own intellectual properties
rather than surrender them for marketing and distribution costs. The
Internet provides a vast platform for an artist to distribute and
develop direct relations with audiences, avoiding, abhorrent record
deals and policies of the industry.
However there are disadvantages. The same
technology that makes it possible for an artist to reach a global
audience can be used to create illegal copies freely distributed. The
industry also has the funds to support extended tours, and few
artists are financially able to take these sorts of risks.
Music piracy as a political behaviour
As mentioned earlier, the World Wide Web is a
product of a specific historical and ideological period, and is
thought to be a very useful 'tool' for economic expansion and capital
transportation. Consequently, according to the traditional liberal
philosophy, any type of intervention - governmental or private - in a
free economy, is undesirable. The market should be free of
interventions, as should the free market tools, such as today's
Internet. However, in the past there has been a need for control
under specific circumstances, such as period after the great crash of
1929. These changes in economical policies offer opportunities for
different levels of intervention.
With the World Wide Web, there are two main
arguments for changing the existing juridical framework towards more
intervening policies. The first arguments is based on the moral
principles of modern societies, attempting to control, for example,
pornography on the Internet. In the second category we find copyright
and intellectual property issues as well as forms of political
behaviour.
Hence one could argue that digital music piracy is
a political action. Despite the personal motives of those that create
file-sharing Web sites or of those that consume free music, the fact
that their actions offend the oligarchical music industry makes their
behaviour political. Their actions are political - in terms of
ideology - because they subvert the existing economic structure of
profit with new ways of distributing a commodity, based usually on
the principle of an ideal non-profitable equality.
Artists using this technology are also making a
political statement. It is a de facto political action because
it offends the organisation of the musical industry, and emancipates
artists to develop their music without constraints. Artists in turn
are free to follow their own distribution philosophies, to develop
their own political and economic attitudes towards their
audiences.
Hence digitally distributed music - regardless of
its subject - is a priori political. Music in the age of the
digital distribution cannot be autonomous, without political
implications, as l'art pour l'art.
Walter Benjamin argues that mechanically
reproduced art destroys the sense of authenticity, and dissolves the
rituality that has been historically attached to traditional
arts:
"Originally the contextual integration of art in tradition found
its expression in the cult. We know that the earliest art works
originated in the service of a ritual - first the magical, then the
religious kind…but the instant the criterion of authenticity ceases
to be applicable to artistic reproduction, the total function of
art is reversed. Instead of being based on ritual, it begins to be
based on another practice - politics".
.
The mechanical reproduction of art in modern
societies produces the desire to bring things closer spatially and
humanly. So human-sensory perception is changing and so is the social
function of art. People have learnt to search for the copy, to be
satisfied with the copy, and moreover to be possessive of the copy -
'realities' that could never happen without the technologies of
mechanical reproduction.
It should be emphasised that this situation
results in a qualitative transformation of works of art. The emphasis
on the exhibition value of a work of art concludes in changing the
very meaning of art. The mechanical reproduction produces the
semblance of an autonomic art and its theories - "l'art pour
l'art" - disappears forever. The politicisation of art as a
result of mechanically reproduced art forms (to which both audience
and artists have been familiarised), has radically changed its
meaning and has overpowered - de facto - ideas that might
claim its autonomy. The autonomy of arts is not the issue anymore.
The issue is use and use must be political. Therefore, for Benjamin,
modern art is politics and the new (in his age) arts of film
technology and photography are political by nature.
If we apply Benjamin's arguments to digital music,
we could argue that the new digital age is changing the behaviour and
the choices of both audiences and artists into political practices
and (intervening) actions towards the structure of the music
industry. In addition, despite the fact that the industry is still
very profitable and gradually will incorporate technological
breakthroughs into its practices, change has occurred. Consumers and
artists are far more interactive and independent in the history of
recorded music.
These realities will generate new ways of viewing
art. The conversion of physical bumps or grooves on a medium into
algorithms, which the computer translates into sound waves (WAV
files), has created new ways of understanding music. Now there is a
lack of physical contact because music exists solely as bytes. This
could result in a less fetishised 'relationship' with the digital
copy, which is immaterial and insubstantial.
Artists could also become victims of the practices
of their fans. Apart from the economical consequences, the fact that
the consumption of digital music has become extremely easy and fast
can also affect the educational, political and artistic role of
music. In other words, it is possible that many will continue
downloading music in an obsessive manner, without identifying with it
or experiencing a passionate attachment. An audience that is only
consuming can create an artistic and political disaster for an
artist.
Changes introduced by new technologies have only
begun to have an effect on the uses of music on a global scale. With
rapid advances in technology and with the growing technological
skills of consumers, artists and the industry, it is perhaps too
early to draw any conclusions about long-term effects on music and
its use.
Conclusion
The general aim of this essay was to approach and
critically assess the consumption of digital music on the World Wide
Web and examine its social consequences. This phenomenon needs to be
analysed as a part of a larger historical, political and economical
framework. Therefore, this phenomenon can only be seen as just one
side of the digitisation of culture as a whole, and the reality of
the newly born ethnographies of the Internet. Moreover, the impacts
of new multimedia have to be analysed as parts of the economical and
political organisation of modern societies. Consequently, phenomena
like digital piracy - that belong to the larger context of
'e-criminality' - cannot be analysed without defining the word
'criminality' in its social context. In societies like ours the idea
of property is thought as an unalienated human right that has to be
protected; any action against it is illegal. Similarly, every
piratical behaviour towards intellectual property is thought to be
criminal action. Hence digital piracy - as well as other Web
phenomena - cannot be analysed without presenting the philosophical
and ideological framework in which they were created.
This essay analysed the MP3 phenomenon by
examining how technological developments in the past challenged and
produced changes in the musical industry. This contect helps us
understand how the industry is approaching new technologies, adapting
them for their own purposes. MP3 is probably just the beginning of
technological changes that will impact society. A close analysis of
this phenomenon might provide lessons on the impact of future
technologies on society.
About the Author
Kostas Kassaras studied Political Science and
Public Administration at the University of Athens (Greece), and
recently graduated from the MA course on the "Sociology of
Contemporary Culture" at the University of York. He is interested in
theories of everyday life and the ways in which popular culture is
related to subversive political behaviors.
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